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"It doesn't matter if you win or lose - as long as you look really cool doing it!"
Julio Scoundrel, Order Of The Stick, when Elan took his first level in badass
Trucullent, mais hélas intraduisible sans perdre le jeu de mot :
"Jesus saves. The rest of you take full damage."
"Players expect the game world to make sense. They want verisimilitude. They want carefully planned characters with believable motivations. They want arduous attention to detail.
Unless you're talking about loot, in which case they think nothing of getting a $1,000 Longsword in exchange for rescuing a $5 pig."
-- Chainmail Bikini #17 (http://www.feartheboot.com/comic/default.aspx?c=35)
Une citation que l'on peut appliquer à de très nombreux personnages (et joueurs ?) de D&D :
"For the last time, I don't have anger issues. I just prefer to solve my problems with violence"
Pour ceux qui trouvent les scénars de donjon parfois trop simplistes dans leurs trame :
"So what happened ?"
"Oh. Ah -- How much have the village elders told you ?"
"Only that people have been disappearing."
"It's been about six weeks.
The first few who disappeared, people thought it was just the usual :
zombies, warriors, giants insects, hideous extra-dimensional intelligences from herr Klopman's well ..."
"That's the usual around here ?!"
"The rents are very cheap."
-- Girl Genius (histoire hors-série : "revenge of the weasel queen")